The Game of Asekh-Sutkh

The addition of the prefix as- before ekh symbolizes a re-visioning of that boundary: not as a rigid wall, but as a process of transforming one’s relationship to limitations through acceptance and understanding. In this transformation, obstacles cease to be sources of fear or resistance, and instead become steps toward spiritual growth.

In other words, by embracing the existence of boundaries — light as the threshold — inner barriers dissolve, and the path between worlds and states of being opens.

As itself carries the meaning of “to bear, to carry, to conduct” — whether literally upon one’s shoulders or in a metaphysical sense. It denotes the guides of souls, mediators between levels of reality. In this way, the practice opens a passage into the space between the three planes of existence: the upper, the middle, and the lower.

The final –h represents limitation: the structure, the cell, the form that encloses the human being. This is not a punishment, but a mechanism enabling transcendence. It provides the means to place the self outside the accustomed order of things, where resistance to the external is transformed into creation of the internal.

Thus, one may conclude that Sutkh is the ground upon which a person is led across the three planes of existence — upper, middle, and lower — so that, through the confinement of form, they may enter the liminal state and be reborn as a new self.




  1. The Game of Balance is a team-based practice aimed at moving toward equilibrium through interaction with other players and working through one’s own patterns by engaging with people involved in the shared process. It was considered partly strategic, not purely spiritual, although its original foundation was entirely spiritual. In this sense, it resembles the kind of games we know today more than Asekh-Suth does. ↩︎
  2. The game’s language was translated from the tongue spoken on the archipelago to that of Atlantis. It should not in any way be confused with the Egyptian language we know, while the sounds were strikingly similar in sound, though structurally very different. ↩︎
  3. Note: The root sekh also appears in Sekhet — the main Arena in the White City, where hybrid battles took place. It is connected to the process of evolution. ↩︎
  4. In more advanced versions of the Game, entry is also possible with the number Twelve. However, this version is not only more complex, but the board itself is larger — both spiritually (more powerful) and physically (more squares). ↩︎
  5. The pyramid also serves as a key in the language of the Stars. In Egyptian, for example, a comparable key is the well-known Ankh (information drawn not from official sources, but from the Eternal). ↩︎
  6. Amatis was one of the First-Comers — star-beings worshipped in Atlantis. According to legend, he was the one who left the famous teachings. ↩︎